Module 1 : Introduction to Design Paradigm
  Lecture 3 : Define Problem, How do we recognize Paradigms?, Paradigm & Metaphors
 

6B : http://images.search.yahoo.com/images/view;_ylt=A2KJkP32hwFQpi8AWqmJzbkF;_ylu=X3o
DMTBlMTQ4cGxyBHNlYwNzcgRzbGsDaW1n?back=http%3A%2F%2Fimages.search.yahoo.com
%2Fsearch%2Fimages%3Fp%3Dstructure%2Bof%2Ba%2Bgrasshopper%26_adv_prop%3Dimage
%26va%3Dstructure%2Bof%2Ba%2Bgrasshopper%26fr%3Dans_qp_1%26tab%3Dorganic%26ri%
3D61&w=1898&h=1579&imgurl=api.ning.com%2Ffiles%2FF5lqgzhZYW2SKbLWZw8fgADiAzsjvG
yAnBi2SkklWyOFPlVuTrT4hHdEMn5NVCVMoKKvkvcjKhjYLBrGtxrUSR8CsE57Gt%2FGH32.jpg&
rurl=http%3A%2F%2Fwww.grasshopper3d.com%2Fphot %2Fspaceframe-structure&size=650.6+
KB&name=Spaceframe+Structure++Grasshopper&p=structure+of+a+grasshopper&oid=dd75feea
cc563b91976429e70ead3501&fr2=&fr=ans_qp_1&tt=Spaceframe%2BStructure%2B%2B
Grasshopper&b=61&ni=96&no=61&ts=&tab=organic&sigr=11n8gf6b8&sigb=14ldcrofa&sigi=
13sthcoub&.crumb=pr680JKVD5y
; July 14, 2012
6C : http://images.search.yahoo.com/search/images?_adv_prop=image&fr=ans_qp_1&va=
structure+of+a+grasshopper
; July 14, 2012

Grasshopper (plate6A) is an interesting insect that has generated lot of interest among the zoologist. At the same time some of the features such as- camouflage character, it can leap 20 times than its body length. As a designer grasshopper’s wing, strong legs and exoskeleton structures are important to study. The structure of grasshopper has inspired in developing structure (plate 6B). Based on Grasshopper’s internal structure the Grilled Structure (plate 6C) is fabricated that can be built with much lighter weight. Because each of the above displays very special features-

Legs :
to hop with and walk with, clawed and powerful, not meant for movement in water

Wings : to fly and flutter with, able to move great distances and escape from some dangers

Hard Exoskeleton : to keep internal organs damp even when it is dry around the grasshopper; the strong grilled exoskeleton structure of grasshopper is inspiration to architects

To answer the above questions a design has to understand several categories -
basic forms*, functional relationships (such as the way two parts relate to each other) and behaviours (such as the ways in which an object can get bigger or smaller).