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Cache and dir. states
- Cache states: MESI
- Six directory states (may not be six bits)
- Unowned (I): no cache has a copy, memory copy is valid
- Shared (S): one or more caches have copies, memory copy is valid
- Dirty exclusive (M or DEX): exactly one cache has block in M or E state
- Directory cannot distinguish between M and E
- Two pending or busy or transient states (PSH and PDEX): a transaction for the cache block is in progress; home cannot accept any new request
- Poisoned state: used for efficient page migration
Handling a read miss
- Origin protocol does not assume anything about ordering of messages in the network
- At requesting hub
- Address is decoded and home is located
- Request forwarded to home if home is remote
- At home
- Directory lookup and data lookup are initiated in parallel
- Directory banks are designed to be slightly faster than other banks
- The directory entry may reveal several possible states
- Actions taken depends on this
- Directory state lookup
- Unowned: mark directory to point to requester, state becomes M, send cache line
- Shared: mark directory bit, send cache line
- Busy: send NACK to requester
- Modified: if owner is not home, forward to owner
- 3-hop vs. 4-hop reply?
- Origin has only two virtual networks available to protocol
- How to handle interventions?
- Directory state M
- Actions at home: set PSH state, set the vector with two sharers, NACK all subsequent requests until state is S
- Actions at owner: if cache state is M send reply to requester (how to know who the requester is?) and send sharing writeback (SWB) to home; if cache state is E send completion messages to requester and home (no data is sent); in all cases cache state becomes S
- Sharing writeback or completion message, on arrival at home, changes directory state to S
- If the owner state is E, how does the requester get the data?
- The famous speculative reply of Origin 2000
- Note how processor design (in this case MIPS R10k) influences protocol decisions
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