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Sl.No Chapter Name MP4 Download
1Course mechanicsDownload
2Goals and VR definitionsDownload
3Historical perspectiveDownload
4Birds-eye view (general)Download
5Birds-eye view (general), contdDownload
6Birds-eye view (hardware)Download
7Birds-eye view (software)Download
8Birds-eye view (sensation and perception)Download
9Geometric modelingDownload
10Transforming modelsDownload
11Matrix algebra and 2D rotationsDownload
123D rotations and yaw, pitch, and rollDownload
133D rotations and yaw, pitch, and roll, contdDownload
14Axis-angle representationsDownload
15QuaternionsDownload
16Converting and multiplying rotationsDownload
17Converting and multiplying rotations, contdDownload
18Homogeneous transformsDownload
19The chain of viewing transformsDownload
20Eye transformsDownload
21Eye transforms, contdDownload
22Canonical view transformDownload
23Viewport transformDownload
24Viewport transform, contdDownload
25Three interpretations of lightDownload
26RefractionDownload
27Simple lensesDownload
28DioptersDownload
29Imaging properties of lensesDownload
30Lens aberrationsDownload
31Optical system of eyesDownload
32PhotoreceptorsDownload
33Sufficient resolution for VRDownload
34Light intensityDownload
35Eye movementsDownload
36Eye movements, contdDownload
37Eye movement issues for VRDownload
38Neuroscience of visionDownload
39Three Psychophysical LawsDownload
40Sensation and Perception Download
41Psychophysics of Visual PerceptionDownload
42Gamma EncodingDownload
43Limiting ResolutionDownload
44Depth perceptionDownload
45Depth perception, contdDownload
46Motion perception from Visual SysttemDownload
47Frame rates and displaysDownload
48Frame rates and displays contdDownload
49Psyohophysics of Depth PerceptionDownload
50OverviewDownload
51Orientation trackingDownload
52Tilt drift correctionDownload
53Yaw drift correctionDownload
54Tracking with a cameraDownload
55Perspective n-point problemDownload
56FilteringDownload
57Lighthouse approachDownload
58Visual Rendering-OverviewDownload
59Visual Rendering-overview, contdDownload
60Shading modelsDownload
61RasterizationDownload
62Pixel shadingDownload
63VR-specific problemsDownload
64Distortion shadingDownload
65Post-rendering image warpDownload
66Why Haptics?Download
67What is Haptics?Download
68Branches of HapticsDownload
69Human Haptics - Tactile System Download
70Kinesthetic SystemDownload
71Motor SystemDownload
72Haptic Devices and Interfaces - Kinesthetic DevicesDownload
73Haptic Devices and Interfaces - Tactile DevicesDownload
74Physics and PhysiologyDownload
75Auditory perceptionDownload
76Auditory localizationDownload
77RenderingDownload
78Spatialization and displayDownload
79Combining other sensesDownload
80Interfaces -overviewDownload
81Evaluation of VR SystemsDownload
82Social interactionDownload
83System controlDownload
84ManipulationDownload
85LocomotionDownload
86Principles of PerceptionDownload
87Introduction to Kalman FilterDownload
88Introduction to Extended Kalman FilterDownload
89Grand Challenges in VR/ARDownload
90Ultimate VR/AR SystemDownload

Sl.No Chapter Name English
1Course mechanicsDownload
Verified
2Goals and VR definitionsDownload
Verified
3Historical perspectiveDownload
Verified
4Birds-eye view (general)Download
Verified
5Birds-eye view (general), contdDownload
Verified
6Birds-eye view (hardware)Download
Verified
7Birds-eye view (software)Download
Verified
8Birds-eye view (sensation and perception)Download
Verified
9Geometric modelingDownload
Verified
10Transforming modelsDownload
Verified
11Matrix algebra and 2D rotationsDownload
Verified
123D rotations and yaw, pitch, and rollDownload
Verified
133D rotations and yaw, pitch, and roll, contdDownload
Verified
14Axis-angle representationsDownload
Verified
15QuaternionsDownload
Verified
16Converting and multiplying rotationsDownload
Verified
17Converting and multiplying rotations, contdDownload
Verified
18Homogeneous transformsDownload
Verified
19The chain of viewing transformsDownload
Verified
20Eye transformsDownload
Verified
21Eye transforms, contdDownload
Verified
22Canonical view transformDownload
Verified
23Viewport transformDownload
Verified
24Viewport transform, contdDownload
Verified
25Three interpretations of lightDownload
Verified
26RefractionDownload
Verified
27Simple lensesDownload
Verified
28DioptersDownload
Verified
29Imaging properties of lensesDownload
Verified
30Lens aberrationsDownload
Verified
31Optical system of eyesDownload
Verified
32PhotoreceptorsDownload
Verified
33Sufficient resolution for VRDownload
Verified
34Light intensityDownload
Verified
35Eye movementsDownload
Verified
36Eye movements, contdDownload
Verified
37Eye movement issues for VRDownload
Verified
38Neuroscience of visionDownload
Verified
39Three Psychophysical LawsDownload
Verified
40Sensation and Perception Download
Verified
41Psychophysics of Visual PerceptionDownload
Verified
42Gamma EncodingDownload
Verified
43Limiting ResolutionDownload
Verified
44Depth perceptionDownload
Verified
45Depth perception, contdDownload
Verified
46Motion perception from Visual SysttemDownload
Verified
47Frame rates and displaysDownload
Verified
48Frame rates and displays contdDownload
Verified
49Psyohophysics of Depth PerceptionDownload
Verified
50OverviewDownload
Verified
51Orientation trackingDownload
Verified
52Tilt drift correctionDownload
Verified
53Yaw drift correctionDownload
Verified
54Tracking with a cameraDownload
Verified
55Perspective n-point problemDownload
Verified
56FilteringDownload
Verified
57Lighthouse approachDownload
Verified
58Visual Rendering-OverviewDownload
Verified
59Visual Rendering-overview, contdDownload
Verified
60Shading modelsDownload
Verified
61RasterizationDownload
Verified
62Pixel shadingDownload
Verified
63VR-specific problemsDownload
Verified
64Distortion shadingDownload
Verified
65Post-rendering image warpDownload
Verified
66Why Haptics?Download
Verified
67What is Haptics?Download
Verified
68Branches of HapticsDownload
Verified
69Human Haptics - Tactile System Download
Verified
70Kinesthetic SystemDownload
Verified
71Motor SystemDownload
Verified
72Haptic Devices and Interfaces - Kinesthetic DevicesDownload
Verified
73Haptic Devices and Interfaces - Tactile DevicesDownload
Verified
74Physics and PhysiologyDownload
Verified
75Auditory perceptionDownload
Verified
76Auditory localizationDownload
Verified
77RenderingDownload
Verified
78Spatialization and displayDownload
Verified
79Combining other sensesDownload
Verified
80Interfaces -overviewDownload
Verified
81Evaluation of VR SystemsDownload
Verified
82Social interactionDownload
Verified
83System controlDownload
Verified
84ManipulationDownload
Verified
85LocomotionDownload
Verified
86Principles of PerceptionDownload
Verified
87Introduction to Kalman FilterDownload
Verified
88Introduction to Extended Kalman FilterDownload
Verified
89Grand Challenges in VR/ARDownload
Verified
90Ultimate VR/AR SystemDownload
Verified


Sl.No Language Book link
1EnglishNot Available
2BengaliNot Available
3GujaratiNot Available
4HindiNot Available
5KannadaNot Available
6MalayalamNot Available
7MarathiNot Available
8TamilNot Available
9TeluguNot Available