1 | Course mechanics | PDF unavailable |
2 | Goals and VR definitions | PDF unavailable |
3 | Historical perspective | PDF unavailable |
4 | Birds-eye view (general) | PDF unavailable |
5 | Birds-eye view (general), contd | PDF unavailable |
6 | Birds-eye view (hardware) | PDF unavailable |
7 | Birds-eye view (software) | PDF unavailable |
8 | Birds-eye view (sensation and perception) | PDF unavailable |
9 | Geometric modeling | PDF unavailable |
10 | Transforming models | PDF unavailable |
11 | Matrix algebra and 2D rotations | PDF unavailable |
12 | 3D rotations and yaw, pitch, and roll | PDF unavailable |
13 | 3D rotations and yaw, pitch, and roll, contd | PDF unavailable |
14 | Axis-angle representations | PDF unavailable |
15 | Quaternions | PDF unavailable |
16 | Converting and multiplying rotations | PDF unavailable |
17 | Converting and multiplying rotations, contd | PDF unavailable |
18 | Homogeneous transforms | PDF unavailable |
19 | The chain of viewing transforms | PDF unavailable |
20 | Eye transforms | PDF unavailable |
21 | Eye transforms, contd | PDF unavailable |
22 | Canonical view transform | PDF unavailable |
23 | Viewport transform | PDF unavailable |
24 | Viewport transform, contd | PDF unavailable |
25 | Three interpretations of light | PDF unavailable |
26 | Refraction | PDF unavailable |
27 | Simple lenses | PDF unavailable |
28 | Diopters | PDF unavailable |
29 | Imaging properties of lenses | PDF unavailable |
30 | Lens aberrations | PDF unavailable |
31 | Optical system of eyes | PDF unavailable |
32 | Photoreceptors | PDF unavailable |
33 | Sufficient resolution for VR | PDF unavailable |
34 | Light intensity | PDF unavailable |
35 | Eye movements | PDF unavailable |
36 | Eye movements, contd | PDF unavailable |
37 | Eye movement issues for VR | PDF unavailable |
38 | Neuroscience of vision | PDF unavailable |
39 | Depth perception | PDF unavailable |
40 | Depth perception, contd | PDF unavailable |
41 | Motion perception | PDF unavailable |
42 | Frame rates and displays | PDF unavailable |
43 | Frame rates and displays contd | PDF unavailable |
44 | Overview | PDF unavailable |
45 | Orientation tracking | PDF unavailable |
46 | Tilt drift correction | PDF unavailable |
47 | Yaw drift correction | PDF unavailable |
48 | Tracking with a camera | PDF unavailable |
49 | Perspective n-point problem | PDF unavailable |
50 | Filtering | PDF unavailable |
51 | Lighthouse approach | PDF unavailable |
52 | Visual Rendering-Overview | PDF unavailable |
53 | Visual Rendering-overview, contd | PDF unavailable |
54 | Shading models | PDF unavailable |
55 | Rasterization | PDF unavailable |
56 | Pixel shading | PDF unavailable |
57 | VR-specific problems | PDF unavailable |
58 | Distortion shading | PDF unavailable |
59 | Post-rendering image warp | PDF unavailable |
60 | Physics and physiology | PDF unavailable |
61 | Auditory perception | PDF unavailable |
62 | Auditory localization | PDF unavailable |
63 | Rendering | PDF unavailable |
64 | Spatialization and display | PDF unavailable |
65 | Combining other senses | PDF unavailable |
66 | Interfaces -overview | PDF unavailable |
67 | Locomotion | PDF unavailable |
68 | Manipulation | PDF unavailable |
69 | System control | PDF unavailable |
70 | Social interaction | PDF unavailable |
71 | Evaluation of VR Systems | PDF unavailable |