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The computer market
- Three major sectors
- Desktop: ranges from low-end PCs to high-end workstations; market trend is very sensitive to price-performance ratio
- Server: used in large-scale computing or service-oriented market such as heavy-weight scientific computing, databases, web services, etc; reliability, availability and scalability are very important; servers are normally designed for high throughput
- Embedded: fast growing sector; very price-sensitive; present in most day-to-day appliances such as microwave ovens, washing machines, printers, network switches, palmtops, cell phones, smart cards, game engines; software is usually specialized/tuned for one particular system
The applications
- Very different in three sectors
- This difference is the main reason for different design styles in these three areas
- Desktop market demands leading-edge microprocessors, high-performance graphics engines; must offer balanced performance for a wide range of applications; customers are happy to spend a reasonable amount of money for high performance i.e. the metric is price-performance
- Server market integrates high-end microprocessors into scalable multiprocessors; throughput is very important; could be floating-point or graphics or transaction throughput
- Embedded market adopts high-end microprocessor techniques paying immense attention to low price and low power; processors are either general purpose (to some extent) or application-specific
Parallel architecture
- Collection of processing elements that co-operate to solve large problems fast
- Design questions that need to be answered
- How many processing elements (scalability)?
- How capable is each processor (computing power)?
- How to address memory (shared or distributed)?
- How much addressable memory (address bit allocation)?
- How do the processors communicate (through memory or by messages)?
- How do the processors avoid data races (synchronization)?
- How do you answer all these to achieve highest performance within your cost envelope?
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