Module Name | Download |
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noc20_cs90_assignment_Week_0 | noc20_cs90_assignment_Week_0 |
noc20_cs90_assignment_Week_1 | noc20_cs90_assignment_Week_1 |
noc20_cs90_assignment_Week_2 | noc20_cs90_assignment_Week_2 |
noc20_cs90_assignment_Week_3 | noc20_cs90_assignment_Week_3 |
noc20_cs90_assignment_Week_4 | noc20_cs90_assignment_Week_4 |
noc20_cs90_assignment_Week_5 | noc20_cs90_assignment_Week_5 |
noc20_cs90_assignment_Week_6 | noc20_cs90_assignment_Week_6 |
noc20_cs90_assignment_Week_7 | noc20_cs90_assignment_Week_7 |
noc20_cs90_assignment_Week_8 | noc20_cs90_assignment_Week_8 |
Sl.No | Chapter Name | MP4 Download |
---|---|---|
1 | Lec 1: Introduction to graphics | Download |
2 | Lec 2: Historical evolution, issues and challenges | Download |
3 | Lec 3: Basics of a graphics system | Download |
4 | Lec 4: Introduction to 3D graphics pipeline | Download |
5 | Lec 5: Introduction and overview on object representation techniques | Download |
6 | Lec 6 : Various Boundary Representation Techniques | Download |
7 | Lec 7: Spline representation – I | Download |
8 | Lec 8: Spline representation – II | Download |
9 | Lec 9: Space representation methods | Download |
10 | Lec 10: Introduction to modeling transformations | Download |
11 | Lec 11: Matrix representation and composition of transformations | Download |
12 | Lec 12: Transformations in 3D | Download |
13 | Lec 13: Color computation – basic idea | Download |
14 | Lec 14: Simple lighting model | Download |
15 | Lec 15: Shading models | Download |
16 | Lec 16: Intensity mapping | Download |
17 | Lec 17: Color models and texture synthesis | Download |
18 | Lec 18: View transformation | Download |
19 | Lec 19: Projection transformation | Download |
20 | Lec 20: Windows-to-viewport transformation | Download |
21 | Lec 21: Clipping introduction and 2D point and line clipping | Download |
22 | Lec 22: 2D fill-area clipping and 3D clipping | Download |
23 | Lec 23: Hidden surface removal – I | Download |
24 | Lec 24: Hidden surface removal – II | Download |
25 | Lec 25: Scan conversion of basic shapes – I | Download |
26 | Lec 26: Scan conversion of basic shapes – II | Download |
27 | Lec 27: Fill area and character scan conversion | Download |
28 | Lec 28: Anti-aliasing techniques | Download |
29 | Lec 29: Graphics I/O Devices | Download |
30 | Lec 30: Introduction to GPU and Shaders | Download |
31 | Lec 31: Programming with OpenGL | Download |
32 | Lec 32: Concluding remarks | Download |
Sl.No | Chapter Name | English |
---|---|---|
1 | Lec 1: Introduction to graphics | Download Verified |
2 | Lec 2: Historical evolution, issues and challenges | Download Verified |
3 | Lec 3: Basics of a graphics system | Download Verified |
4 | Lec 4: Introduction to 3D graphics pipeline | Download Verified |
5 | Lec 5: Introduction and overview on object representation techniques | Download Verified |
6 | Lec 6 : Various Boundary Representation Techniques | Download Verified |
7 | Lec 7: Spline representation – I | Download Verified |
8 | Lec 8: Spline representation – II | Download Verified |
9 | Lec 9: Space representation methods | Download Verified |
10 | Lec 10: Introduction to modeling transformations | Download Verified |
11 | Lec 11: Matrix representation and composition of transformations | Download Verified |
12 | Lec 12: Transformations in 3D | Download Verified |
13 | Lec 13: Color computation – basic idea | Download Verified |
14 | Lec 14: Simple lighting model | Download Verified |
15 | Lec 15: Shading models | Download Verified |
16 | Lec 16: Intensity mapping | Download Verified |
17 | Lec 17: Color models and texture synthesis | Download Verified |
18 | Lec 18: View transformation | Download Verified |
19 | Lec 19: Projection transformation | Download Verified |
20 | Lec 20: Windows-to-viewport transformation | Download Verified |
21 | Lec 21: Clipping introduction and 2D point and line clipping | Download Verified |
22 | Lec 22: 2D fill-area clipping and 3D clipping | Download Verified |
23 | Lec 23: Hidden surface removal – I | Download Verified |
24 | Lec 24: Hidden surface removal – II | Download Verified |
25 | Lec 25: Scan conversion of basic shapes – I | Download Verified |
26 | Lec 26: Scan conversion of basic shapes – II | Download Verified |
27 | Lec 27: Fill area and character scan conversion | Download Verified |
28 | Lec 28: Anti-aliasing techniques | Download Verified |
29 | Lec 29: Graphics I/O Devices | Download Verified |
30 | Lec 30: Introduction to GPU and Shaders | Download Verified |
31 | Lec 31: Programming with OpenGL | Download Verified |
32 | Lec 32: Concluding remarks | Download Verified |
Sl.No | Language | Book link |
---|---|---|
1 | English | Download |
2 | Bengali | Not Available |
3 | Gujarati | Not Available |
4 | Hindi | Not Available |
5 | Kannada | Not Available |
6 | Malayalam | Not Available |
7 | Marathi | Not Available |
8 | Tamil | Not Available |
9 | Telugu | Not Available |